Cube

CUBE (2012-2013)

Centre NAD project

This team project was made during my second year at centre NAD.

We created a whole playable level of a puzzle platformer video game.

 

Watch Cube Trailer

 

My role:

Concept Art

Ambience/ Color

Most of the textures

Unwrapping models UV’s

A bit of modelling

 

Software used:

Photoshop

Crazy Bump

3ds Max

UDK

Perforce

 

Screenshots

Art direction

Screenshots from UDK editor

(Not final)

Testing in the Game Engine

(Consistency and harmony between the textures and colors)

 

Concept Art

Game Pre-production
Evolving into a world made of cubes and paper

Concept of paper, metal and crystal in-game elements

 

Textures

Game production

 Making of the game textures

 Simple and paper-like

sharp contrast between the polygons

for define faces